Posts tagged "rust":
Rust benchmarking with Criterion
03 Jul 2024
I was recently looking into benchmarking some Rust code and thought I would write up how to do so with the criterion library. Code for this post is available here at GitHub.
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CHIP-8 emulator in WebAssembly using Rust
26 Jan 2020
Lately I have been working on an emulator for the CHIP-8 that can compile to WebAssembly using Rust. The source code is available on GitHub. And you can play a game of pong here.
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Ray Tracing with Rust and WebAssembly
17 Jan 2020
I have been working through the book The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer by Jamis Buck. It is a fantastic book, there is almost no code (other than a little bit of pseudocode), instead there is an explanation of how to build a Whitted ray tracer and a large number of unit tests to walk you through implementing it yourself.
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